The Game Developers Conference is in full swing right now, and a number of notable announcements have already come our way, both regarding game engines and upcoming titles.
Microsoft promised first official details on DirectX 12 during a session at GDC 2014. And it delivered.
According to this live blog coverage of the event, the next version of the universally popular API technology is being developed to work across all Microsoft platforms — including Windows, Windows Phone and the Xbox One.
The immediate advantage is that DirectX 12 games will get a nice performance boost when they are made for the company’s newest gaming console.
But the benefits will be evident on the PC and mobile devices too.
DirectX 12 is set to offer lower level access to hardware, and can be used to intelligently spread the workload on the CPU and GPU, therefore balancing the threads and delivering increased performance on these devices.
Intel, AMD, NVIDIA and Qualcomm are all in the DirectX 12 game — figuratively speaking, of course. For example, the new API will work with Haswell processors from Intel, along with the Fermi, Kepler and Maxwell based graphics cards from NVIDIA.
So we are talking about not just future innovation but backwards compatibility too. Nice!
And while Microsoft has not talked about whether Windows 7 will get support for DirectX 12, the company did make it clear that the first games based on this new technology will be out by holiday 2015. Windows 8.1 and Windows 9, then, from the looks of it.